Celine R. Lafosse
My work and research focus on game production and interactive storytelling, with an emphasis on using interactivity itself, not just dialogue or visuals, to deepen narrative experience. I’m a game producer and founder of Studio T12 with a Master of Science in Computational Media from the University of California, Santa Cruz, where I worked in the Game Design and Art Collaboration and the Expressive Intelligence Studio, combining research-driven design with hands-on production practice. I’ve worked across indie and large-scale teams (60–70+ developers), focusing on production pipelines, narrative-driven development, and keeping complex projects aligned from concept to delivery.
My most prominent work includes "Silent Numbers", a thesis project showcased at Steam Nextfest 2026, and Academical 3.0, a choice-based interactive story developed for RCR education. Across all my work, I’m interested in how structure, interactivity, and collaboration come together to support meaningful storytelling in games.
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Education and Achievements
2022 - 2024
UC Santa Cruz
Bachelor of Arts, Art And Design: Games And Playable Media
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4.0 GPA, Summa Cum Laude graduate
2022 - 2024
Games Design and Art Collaboration Officer
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Managed the writing department during the development of a Multi-month-long project created in GDA’s mock studio. Collaborated with a team of 68 + students.
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Created workshops for the writing department to teach how to write for games.
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Created and hosted writing-based events for the club.
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Moderated a discord server with 200+ people.
2024 - 2025
Academical 3.0
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Lead Writer and Producer in the Expressive Intelligence Studio for Academical 3.0.
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Utilized a choice-based interactive story game for RCR education, with a focus on social simulation.
2023 - 2024
CMPM 110
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Working with Professor Noah Wardrip-Fruin to create the class “Writing for Games Technologies.”
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Focuses on teaching students how to write narratives for games.
2026
UC Santa Cruz
Masters of Science, Computational Media
2025 - 2026
Studio T12
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Founded and led the indie game studio “Studio T12” in the production of debut title “Silent Numbers”.
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Managed the production schedule alongside narrative writing, 2D assets, and sound design.
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Participated in Nextfest 2026 and NarraScope 2026.
Skills
Adobe Products
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After effects
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Photoshop
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Animate
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Primer Pro
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Substance painter
Game Softwares
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Unity
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Blender
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Autodesk Maya
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Twine
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Ink
Other
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Narrative Design
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2D design
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2D Art
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Event planning
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Meeting planning
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Team leadership