

About Me
With a Master of Science in Computational Media from the University of California, Santa Cruz, my work sits at the intersection of game production pipelines, interactive storytelling, and collaborative development. My graduate experience in the Expressive Intelligence Studio gave me the opportunity to connect research with hands-on production, helping teams refine early creative ideas into cohesive, player-facing experiences.
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I’ve been based in the Bay Area for over 12 years, and much of my creative and professional growth has been shaped by the region’s game development and tech communities. Over the past six years, I’ve worked across a wide range of studio environments, from large-scale productions with 60–70+ developers to founding and leading my own independent studio. I began in UC Santa Cruz’s Game Design and Art Collaboration (GDA), collaborating with multidisciplinary teams of artists, designers, programmers, writers, and producers. These experiences reinforced my approach to production: clear communication, strong organization, and building systems that help teams stay aligned and supported.
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My favorite games include "Undertale", "Portal 2", "Until Dawn", and "No, I’m Not Human", as they all reflect my interest in strong narrative design and emotional storytelling. That same passion for storytelling and production led me to found Studio T12 during my master’s studies. As Founder and Producer, I oversee production planning, milestone tracking, team coordination, narrative development, and stakeholder communication for our debut title, "Silent Numbers". Leading a studio has deepened my ability to balance creative vision with execution while maintaining a collaborative and grounded team culture.
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Outside of development, I enjoy playing Jugger, a 5v5 foam sword fighting sport, and training in kickboxing. Both have shaped how I think about coordination, timing, and adapting under pressure. These skills translate surprisingly well into production work.
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I often think of production like working in a kitchen. I once worked in catering, and that experience stuck with me: if you aren’t constantly tracking what’s where and what’s coming next, the plate comes out cold or something burns. Good production is about keeping everything moving at the right pace so the final dish comes out just right, with every part of the team working in sync.
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Whether contributing to a 70+ person team or guiding a small independent studio, I enjoy bringing people together around a shared creative goal. I focus on creating environments built on communication, adaptability, and trust, where teams can do their best work.
I’m passionate about creating meaningful interactive experiences, and I’m always excited to connect with fellow developers, producers, and storytellers who share that goal.


